@CG_SBCrumb I see the Devs and Beta testers are still testing these changes on an account with over 400 million credits. I still think you'll find that a large barrier to players engaging in mods is the outright cost compared to the MEDIAN player credit balance. The recent price drop is likely to do very little, especially when the cost of slicing (which is conspicuously cut off in your announcement thread), the cost of actually using the mod load out system, AND the cost of the auto-select feature are added in. I dare say, the actual cost to the average player will go up.
Seems like the team is getting bad advice, and undercutting their own stated goals, again. You're undercutting clarity by making it more expensive. Ditto for ease of use. Added costs will then undercut increased investment from anyone but those who can afford to spend real resources on a mobile game.
The cynic in me says this is intentional positive spin on changes that are REALLY intended to increase credit and crystal spends in game to drive the bottom line. With other recent changes that also follow this same bent (e.g., increased frequency of Marquees, their subsequent frequency of appearance in TB Platoons) I have a hard time buying this benefits anyone but people with very deep pockets.
The average established player will spend the next 2 years playing catch up. I shudder to think what new players will face.