"Vice_torn;c-1617308" wrote:
Personally I am annoyed at how the beta testing system works here. Instead of working to create balance in the past all the beta testers have done is find ways to exploit the changes when they go live. IN the case of these mod changes, it could affect balance in this game pertinently.
Since the failed mod update I have been farming mods with 3 refreshes daily. Currently I have 4 Blue mods at level 6 with 13-14 speed. As I understand the mechanics after the update when I upgrade them to level 15 each has 45% chance of getting at least one more speed upgrade.... With a non-trivial chance of getting 10 more speed.
My point is because I am exploiting how the update is being done, I will be able to create several uber speed mods at much lower cost then I could previously or will be able to do after updates are done.
The result of this is that after this update is done, some players will gained a huge advantage in mods at low cost. Players who have not been farming mods or refreshing the mod shop for green/Blue speed mods to upgrade to lvl 3 or 6. are going to be a huge disadvantage post upgrade
I don't think there's a way around the advantage gamers get by being on the forums to read about hoarding blue/green mods and leveling speed to 3 or 6. But it is common knowledge for forum users, so I guess the advantage goes to the forums. Personally, I don't think speed will be all that with mod Rebalancing, but tbh, it'll take a few months of game play to know for certain. I don't think the beta program ran long enough to test balance.