"MCThr33pio;c-1629623" wrote:
Has anyone noticed that upgrading mods is TOTALLY different now??
You used to automatically get the secondaries that were there to upgrade first, then have the rest of the secondaries added after - now the missing secondaries add FIRST, and THEN ALL THE SECONDARIES have a chance to upgrade from there.
Meaning, if you start off with a mod with only a speed secondary stat, you upgrade it until the remaining three secondaries appear, then hope that the original speed secondary gets selected randomly out of the four secondaries to be improved. Yikes, and yuck.
Welcome to the new, more brutal and expensive slog to earn those precious speed secondaries, friends.
Okay, so after a few days I have to say that this isn't really all that terrible - it falls out to be more or less the same in the end. Maybe even a little better, if you get a high tier mod.
But I just downloaded the newest update from the Google Play store, and while the mod search filters are just the best thing ever - mod slicing is looking to be just what I feared - a new resource sink.
Maybe it won't be as bad as I'm thinking, but the drop rate for mod salvage had better be more generous than it is for this special event, or this will be most definitely a new divide between F2P and the whales, and a painful one.
That's not a terrible thing, but it's likely going to change the landscape of the game significantly.