Forum Discussion

Georgemi6's avatar
8 years ago

The mod "lock" function

I get that when you "lock" a mod, you can't remove it without unlocking it, but what purpose does this serve? Does it benefit the character with the mod or something? I thought it might have something to do with a function that would be implemented at a later time, but so far nothing has happened. Does anyone know?

15 Replies

  • I originally thought that feature was so you could lock them on a character so that when you swapped them to a new character it would have a new option to revert the mods back to the character they were locked on.
    I would much rather have that feature over this one that does absolutely nothing.
  • Everyone in my arena team has a locked mod. No one else does. Just a little heads up, after hours and hours, of moving mods not to touch those.
  • NotRealUltra's avatar
    NotRealUltra
    Seasoned Newcomer
    6 years ago
    You can't sell locked mods either. So I lock mods with great secondaries or I plan to slice so that I accidentally sell them

    I think there needs to be a mod flag feature. Where you can flag mods red/blue/green etc.

    Since you cannot sell mods from the main menu, I'd like to flag some mods when swapping between two characters (since that's not an option) or when I level a mod to 15 and get lousy secondary boosts and want to sell it right there and then, a flag option would be nice.
  • @Painki11er this was almost two years old. Moving locked mods has been possible for a while, you just can't sell them.

    Solid necro though.