Forum Discussion
7 years ago
"AnonymousMeh;c-1625016" wrote:
Since they are dead the whole time anyways. Is there something that initiate does that acolyte or spirit can't? @MmoProNick
Spirit would work better (more damage, 2nd negative effect is guaranteed to try and proc). Acolyte will do a lot more damage personally but doesn’t try to inflict any debuffs. NS gain 5% TM for each resisted debuff, so when initiate attacks she tries and fails to inflict 1-2 debuffs (2 on a Crit) resulting in 5-10% TM gain.
Ventress gains 70% TM guaranteed and could possibly gain 5%-10% more if Ventress or Daka attempts a stun on their basic during each “rotation”. I’m too lazy to do the math to get the exact number, but each rotation the debuffs are the equivalent of adding a min of 17% speed to Ventress up to a max of 50% speed.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.78,492 PostsLatest Activity: 3 days ago
Related Posts
Recent Discussions
- 55 minutes ago
- 3 hours ago
- 6 hours ago
- 12 hours ago