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5 years ago
"DarthKatk;c-2202299" wrote:
So this right here is a perfect example why the current so called "flat" rewards are not ok.
You make the raid harder with every 20% total health gone and that means some people need to take on a stronger opponent than others. The guild needs to work together to get through this but the ones taking on the stronger version of the Rancorn will get punished for doing so while they should be rewarded for taking a hit for the team. By punished I mean that they are not doing as much dmg due to stronger Rancorn (for the good of your guild) which means you'll place at the bottom end of results.
A more equal reward system is needed for sure here @CG_SBCrumb @CG_TopHat
I think the problem is with the mechanic not the rewards. The mechanic seems to be to try and prevent a phase solo. To do that it only needs to stack the stats if an individual run does 20% and then reset for the next run.
If it was based on percent damage in the run rather than health it would be fair because the same team would have the same potential regardless of when they start the raid.
But the best strategy to get around this isn't taking one for the team. You need to get 20 2% teams to post or are t least start at over 80% health and finish so that you kill it without having to fight it at below 80%
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