6 years ago
The Problems Plaguing the Game Currently
There are a few problems with the game currently that need addressing. So this is a note to CG on what to focus on moving forward in no particular order
Squad Arena: Remember when Talzin came in during the CLS Meta and was a ridiculous hard counter that shook things up? Most loved the idea of Darth Revan coming to shake up the Meta, but he hasn't. Can he win on offense? Yes he can. However, so can JKR; so, why bother paying to gear his counterpart? Without some "missing piece" he becomes a unique offensive powerhouse and not much more. Which brings me to my next point.
Losing trust in the P2P community: I'm no whale, but such players are necessary for the growth of the game. I spend occasionally, however, after Grievous falling flat, and now Darth Revan being incomplete at best the P2P community is starting to tighten up; taking a wait and see approach before shelling out hundreds for characters that come up short.
CG seems convinced to ignore the key Stat of all toons: It's speed. It has always been speed and despite their efforts with new mechanics like ferocity it will continue to be speed. It's the reason CLS, Han, and chewie remain viable in pvp; Han will always go first. It's why the old JKR is still beating the new Darth Revan, JKR goes first. How do you fix this? Introduce more characters similar to Droideka and buffs like ferocity and/or put a cap on speed enhancements with mods (let's say +150).
No new content to existing game modes: I am personally a HUGE fan of GA and what it brings, but the Sith raid is a year old, we desperately need new TB maps, and TW needs to be freshened up in a dramatic way. Ships are lacking and the addition of the OG Millennium Falcon made it worse, not better.
Other honorable mentions: the power creep (as most of this post relates back to it), the omega crunch, and the severe cuts to the GameChangers program leading to a less informed player base.
I say this as a fan who wants to see the game grow, not a dejected person on their way out. Help us CG, you're our only hope.
Squad Arena: Remember when Talzin came in during the CLS Meta and was a ridiculous hard counter that shook things up? Most loved the idea of Darth Revan coming to shake up the Meta, but he hasn't. Can he win on offense? Yes he can. However, so can JKR; so, why bother paying to gear his counterpart? Without some "missing piece" he becomes a unique offensive powerhouse and not much more. Which brings me to my next point.
Losing trust in the P2P community: I'm no whale, but such players are necessary for the growth of the game. I spend occasionally, however, after Grievous falling flat, and now Darth Revan being incomplete at best the P2P community is starting to tighten up; taking a wait and see approach before shelling out hundreds for characters that come up short.
CG seems convinced to ignore the key Stat of all toons: It's speed. It has always been speed and despite their efforts with new mechanics like ferocity it will continue to be speed. It's the reason CLS, Han, and chewie remain viable in pvp; Han will always go first. It's why the old JKR is still beating the new Darth Revan, JKR goes first. How do you fix this? Introduce more characters similar to Droideka and buffs like ferocity and/or put a cap on speed enhancements with mods (let's say +150).
No new content to existing game modes: I am personally a HUGE fan of GA and what it brings, but the Sith raid is a year old, we desperately need new TB maps, and TW needs to be freshened up in a dramatic way. Ships are lacking and the addition of the OG Millennium Falcon made it worse, not better.
Other honorable mentions: the power creep (as most of this post relates back to it), the omega crunch, and the severe cuts to the GameChangers program leading to a less informed player base.
I say this as a fan who wants to see the game grow, not a dejected person on their way out. Help us CG, you're our only hope.