Forum Discussion
MasterSeedy
4 years agoRising Ace
@TheJEFFtm
No. THey're suggesting that the number of people who fail the mission because of this change when they would have won if the change had been reverted early is no more than 8 to 10 people per guild per TB.
Are you suggesting that all (or most) guilds are only getting 8-10 shards per LSTB event?
No. THey're suggesting that the number of people who fail the mission because of this change when they would have won if the change had been reverted early is no more than 8 to 10 people per guild per TB.
Spoiler
I ran my mission after the change last month. Worse, I was running it at the last possible minute with huge technical difficulties trying to stream the thing (on the 50 Shards of KAM Discord channel) which delayed things & increased stress. With 14 minutes to go I finally got things up and running.
SYG provided me with no protection recovery, it was under the worst possible conditions, I was doing the mission alone without other streamers to talk tactics during the run, and 3 or 4 minutes later I got my shard. Easily.
If your guild is getting 41 shards per month, I'll be surprised if you get fewer than 31 this month on the same number of player attempts.
We've been talking about this quite a bit on 50SoK, and the apparent consensus is that the people it's most likely to affect are those who are running lower health Shaaks with no CritAvoid arrow. A guild that's strong enough to get 41 shards in a single month probably has plenty of CA arrows in their players' inventories.
I agree a make good is probably necessary, but 8 to 10 shards is going to be more than generous for most guilds who are getting less than 30 shards anyway. For guilds like yours & mine we have more attempts so there's more chance to fail because of the switch, but we also have stronger players with stronger mod inventories.
8 to 10 for this month and 4 to 5 for last month (since it did not affect all runs) is probably fine.
They could, of course, provide a different make good for each guild using a method such as that you've suggested, but I personally doubt it's going to amount to more than 8 to 10 shards anyway, so why should they do the extra work?
SYG provided me with no protection recovery, it was under the worst possible conditions, I was doing the mission alone without other streamers to talk tactics during the run, and 3 or 4 minutes later I got my shard. Easily.
If your guild is getting 41 shards per month, I'll be surprised if you get fewer than 31 this month on the same number of player attempts.
We've been talking about this quite a bit on 50SoK, and the apparent consensus is that the people it's most likely to affect are those who are running lower health Shaaks with no CritAvoid arrow. A guild that's strong enough to get 41 shards in a single month probably has plenty of CA arrows in their players' inventories.
I agree a make good is probably necessary, but 8 to 10 shards is going to be more than generous for most guilds who are getting less than 30 shards anyway. For guilds like yours & mine we have more attempts so there's more chance to fail because of the switch, but we also have stronger players with stronger mod inventories.
8 to 10 for this month and 4 to 5 for last month (since it did not affect all runs) is probably fine.
They could, of course, provide a different make good for each guild using a method such as that you've suggested, but I personally doubt it's going to amount to more than 8 to 10 shards anyway, so why should they do the extra work?
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.78,526 PostsLatest Activity: 23 hours ago
Related Posts
Recent Discussions
- 24 minutes ago
- 37 minutes ago