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4 years ago
"Nauros;c-2275923" wrote:"MasterSeedy;c-2275920" wrote:there was no change in the win rate last round.
While that's good to know, without knowing how many people completed the mission before downloading the change we can't be sure how good that data is.They will monitor the data this go also.
Good. I don't know how many people might fail b/c of the bug, and maybe the number will be very small, but I'm glad they're going to be paying attention.Surprisingly our guild actually increased our win count last round.
Not that surprising. Except at the very top end guilds should be getting better prepared on average each month. Some won't, and even when you're better prepared RNG can hand you a bad run, but better toons is a positive, the change to SYG was a negative, and RNG over a small sample size (35 to 50 attempts) can easily be larger than the net effect of improved toons minus new SYG mechanic.
I'd be interested in comparing the rate of increase in wins over the months before to end of last month + this month. If it's not increasing at the same rate, then that could easily be the effect of the SYG change even if successes don't actually go down.
Note that I'm not complaining, I'm just noting that a single guild getting a few more shards last month isn't high quality evidence for the lack of an effect (or for quantifying the specific effect size).
This. Arguing that there was no change in win rate and thus all is fine is simply playing us for fools. There should be more wins each month, due to player development. The win rate staying the same means there definitely is some adverse effect.
I'm sure there is a variance each month (some +/_) that needs to be accounted for, that mission is difficult and can vary, so saying it should always increase is not accurate.
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