"ScummerAntilles;c-2041652" wrote:
"Nihion;c-2041643" wrote:
"ScummerAntilles;c-2041639" wrote:
It is so sad when people who play games measure whether a community or fun or the game's health by corporate profits.
I'm an officer in a large guild family. Turnover is worse than ever. Almost nobody is having fun. Every couple of weeks there is a new straw that broke the camel's back for another group of our members. A huge portion of people are just holding on hoping something changes soon, others are just becoming increasingly casual.
You can't tell me that isn't the case because that is what I actually see constantly with my own two eyes.
This tells me however much money they are making, it could be far more. I know whales that are done spending because they bought GAS and second round FTP have beat them to 7* 7 relic.
Just to chip in, (my specialty) your max guild sample size is 50 people on a constant. I think this year is going to be better because of the slowness they are withstanding.
Take another read.
I'm an officer in a family of guilds that is spread out and organized around people's goals in the game and GP. My sample size is hundreds.
LMK when I should stop believing my own constant experience and what should be obvious to everyone actively involved in this community: that CG is leaving money on the table and less and less people are finding the game actually fun.
With all due respect, social scientist, your first post did not indicate that your sample size was larger than a guild, nor did you state real evidence or your qualifications in your first post, but you may be right. I just noticed that at first you were just a person with a statement.
With all that said, we still have little reason to be believe that you are what you say you are or that you have the sample and data that you say you have. So far it’s mostly statements, whereas I see a graph at the top of this thread that shows a significant boost in profits in a time where less content is being produced. What that shows me is that the game itself may be dying out, but the Star Wars name is gaining a larger audience, which inspires the appeal of this game. I assume you are in a guild community with committed whales or members, and while they may be dipping down, what I can see is a wider, newer community is spending more. This would be in line with the shock hype of Mando, the Rise of Skywalker ending the saga, and the Hyperdrive bundle allowing for that increase. This is what I’m seeing, with the evidence and reasoning presented.
You are probably a real social scientist, and you could very well be right. If you demerit the graph, or present your own evidence, I may believe you. Either way, your move.