Forum Discussion
7 years ago
I think there are some valid points about balance in the OP.
But a couple of points:
1. Devs I think are doing a good job of getting away from single team meta lemming chase in arena. It's an ongoing project, so far it's working. Multiple developed teams can easily take out JTR. You either have a single team dominant, which makes arena stale and boring and in turn makes the game boring because everybody is farming the same 5 things or you have defensive tradeoffs, which in turn make shards more competive, which in turn means it takes more time to secure spots. You can't have both. Categorically it is impossible. Do you want to be on the lemming path or do you want competitive arenas? If there is a singular team that ftp can easily access *everyone* will have it, how are you going to get top 10 rewards if everyone has it unless you are in one of those shards where a cabal of players conspire to protect a daily, rotating reward order - and how is that even a game?
2. I like playing a lot every day. Nobody says anyone else has to. Why should somebody be able to log on for ten minutes and beat me at things? You want a game designed so a small time investment can yield you top rewards? How does that work - what about the tens of thousands of other players who could also invest their small amount of time - do you really think you would be MORE likely to compete effectively in such a system? You wouldn't. It would be even more pointless for ftp.
But a couple of points:
1. Devs I think are doing a good job of getting away from single team meta lemming chase in arena. It's an ongoing project, so far it's working. Multiple developed teams can easily take out JTR. You either have a single team dominant, which makes arena stale and boring and in turn makes the game boring because everybody is farming the same 5 things or you have defensive tradeoffs, which in turn make shards more competive, which in turn means it takes more time to secure spots. You can't have both. Categorically it is impossible. Do you want to be on the lemming path or do you want competitive arenas? If there is a singular team that ftp can easily access *everyone* will have it, how are you going to get top 10 rewards if everyone has it unless you are in one of those shards where a cabal of players conspire to protect a daily, rotating reward order - and how is that even a game?
2. I like playing a lot every day. Nobody says anyone else has to. Why should somebody be able to log on for ten minutes and beat me at things? You want a game designed so a small time investment can yield you top rewards? How does that work - what about the tens of thousands of other players who could also invest their small amount of time - do you really think you would be MORE likely to compete effectively in such a system? You wouldn't. It would be even more pointless for ftp.
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