The most interesting bit imo is that in MSF it had the opposite effect it was intended to. Over there it was meant to basically give the whales and krakens who'd spent tens or even hundreds of thousands on their rosters and innate advantage, an auto-win button basically.
But then the majority of those same whales and krakens turned around and were like "Actually, this sucks now, there's no fun beating opponents who don't even try. And anyone who does try is usually on our level anyway so this doesn't give us any advantage over them."
Godmode sounds fun on paper, sure, but if you actually try and play an entire game that way it quickly becomes dull, I've never been able to complete a playthrough of any game with an autowin option enabled because after the first five minutes it begins to feel like "Oh, well this is boring, I don't have to do anything. Why am I playing this?"
Turns out the fun of games, especially games like this one, is actually the challenge, the theorycrafting, the skill. Choosing to substitute one character into a non-standard team comp for a synergy that lets that comp punch up against a specific opponent.