Forum Discussion
7 years ago
"Kyno;c-1632801" wrote:
There was a lot of talk over the past few months. a lot of updates and features and even the flattening of gear was stated to be designed to help new/younger players. yes the flattening seemed to be a failed experiment.
now i'm not saying this was their intention or plan, but the current situation also leads the community in that direction. i would imagine that the gear change has done more to create more HSR guilds then the extra release of JTR.
Why merc when you can find a good, but maybe smaller guild? who says they are not creating more stable guilds that have a mutually beneficial situation vs a highly competitive one?
not everyone likes change and each raid we have seen things like this happen. this is the first time it has spread out players vs making a vacuum or players to make "super guilds".
Here is the thing. Surely having 10 active high GP players in a guild with 40 low activity 2 mil players is not how the game designers want it but that is what these rewards are making.
They have TB and TW modes which are based on the whole guild of 50 working together, but sith raid has pushed the opposite where its everyone trying to screw the others over. So you either push for TB/TW like they intended or not care about them and focus sith raid.
Oh but we should share the high level players between smaller guilds and help them. Well when new content comes out that needs a strong guild those 40 people in the guild will be ditched in seconds and wont be able to complete anything.
A game mode that gives friendly competition within in a guild is good but when it is made so people have to try and screw over their guild members it is a massive problem.
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