Forum Discussion
7 years ago
I like the logic of tw and tb encourages all the whales to combine into mega guilds being what is intended. But the raid counter balancing that is broken.
Could it be that tw and tb pushed mire mega guilds than they wanted so the designed the raid to counter balance that some?
Or could be they designed the content and didn't worry about how guilds pan out since they will eventually find an equilibrium size that works best for their individual members.
I was in a guild that ended up dying from the raid but it was more due to leadership not wanting to boot non participants than anything ea did. I moved on to another guild and managed to bring most of the leadership and active players over as well.
Guild destruction as you call it is more due to active players out growing inactive ones and will happen with any new content that requires active participation. So the only way to avoid that is to only have content that guild leaders are ok with people posting 0s on for lesd rewards.
Because as soon as you have content that requires a lot of time to beat with low participation or where the rewards are less with low participation, either inactive players are booted, or active players search out new guilds that boot inactive players. And in this process some guilds die. It is unavoidable and the price you pay for new content.
Could it be that tw and tb pushed mire mega guilds than they wanted so the designed the raid to counter balance that some?
Or could be they designed the content and didn't worry about how guilds pan out since they will eventually find an equilibrium size that works best for their individual members.
I was in a guild that ended up dying from the raid but it was more due to leadership not wanting to boot non participants than anything ea did. I moved on to another guild and managed to bring most of the leadership and active players over as well.
Guild destruction as you call it is more due to active players out growing inactive ones and will happen with any new content that requires active participation. So the only way to avoid that is to only have content that guild leaders are ok with people posting 0s on for lesd rewards.
Because as soon as you have content that requires a lot of time to beat with low participation or where the rewards are less with low participation, either inactive players are booted, or active players search out new guilds that boot inactive players. And in this process some guilds die. It is unavoidable and the price you pay for new content.
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