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coolnessda
New Novice
6 years ago

Thought on Vader lead in sith raid

Now this is probably an outdated and otherwise useless thought but if I remember correctly Vader's lead skill allows him to reactivate damage over time effects once they've worn off. If he were to be used as a leader in Sith raid and activate his aoe attack would it even work? It just occurred to me that if it worked properly it could work wonders against nihilus in phase 1 and traya in phase 3 and 4. However I'm sure that the raid bosses aren't affected by this because of high tenacity or whatever but I just wanted to ask if this would work. Also does turn meter reduction work on anything in sith raid (namely nihilus)?
  • "Coolnessda;c-1849222" wrote:
    So then if turn meter reduction works which toons would be best?


    For tm reduction you need empire or sith. Not many of them put dots on so you don't get it both ways.

    Survivable characters work best but it still isn't huge dmg since even characters like sion don't last terribly long.
  • Here's a thought on how you may be able to get some dots with vader lead on p3. First send in a weak team to eat the isolate and kill 2 sabers.

    Then go in with zader, mission, zalbar, carth, and canderous. (Or sub in wampa for one.) The important thing is these are all dot heavy characters. With enough potency you may be able to get 10 or 20 dots on the first topple. After that the tennacity is likely going to get too high to land more.

    Full disclosure, I have not tried this team since I just recently geared the or toons. Also with no passive healing or protection regain it is likely the team won't make it to enrage. So damage is still likely to be limited. But it could probably do a million or two.

    Though I doubt it'll be enough to be worth skipping your carth team in p2 but it may be an option if you miss p2.
  • Sith Marauder gives potency up and hits like a wrecking ball in raids. BSF's zeta gives +50% potency to herself and the allied sith leader. I land debuffs all the time in raids with certain sith lineups. Trouble is keeping them alive long enough to do serious damage as none of them are maxed and only four are at g12.