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6 years ago
"Bulldog1205;c-1841023" wrote:
This is the staggering part of this whole thing, although it’s not like it’s new. I continue to be amazed at what doesn’t get caught in testing. Certain bugs are to be expected, and they absolutely won’t catch everything. Same with team comps, I get that. But shouldn’t the expectation be to get the major points right. Or catch the obvious bugs. For example, who didn’t think to test B1 with the new droid “bonuses” in TW? Isn’t that the very first character you would look at as a tester and think hey, I wonder if I can screw something up there?
Also great example.
We may be able to put together a manual for CG on the basics of testing.
If we could have those resources actually being productive, maybe this game would quickly perform much better.
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