Forum Discussion
8 years ago
"Mhmacleod;c-1310592" wrote:
Help me out here, cos I just finished 6 of the most frustration days of my life and I know I'm about to see it all go away without anything to show for it except a strong pheonix team that I sunk loads into and can't use anywhere else in this game without the reminder pain of this event surfacing.
Here's what I keep seeing: loads and loads of "it didn't work for me until i..."and then it's a wide bunch of things, from swapping mods to bringing in chopper (which I don't have) to all manner of gear levels, to zetas.
But what I don't understand is, after trying all of these, and I have, how could we just explain away the fact that, given a sequence of any 4-5 enemies firing, someone dies, followed by any 3 or 4 after that?
How could it be that suddenly, things like Thrawn blowing away someone on backup plan then immediately Fracturing him as he rezzes back, to death, stop happening? Mods don't magically remove that kind of lethality. Or...level 85. Or gear 9, 10... whatever - nothing, it seems, but RNG.
That seems to be the only reason I could find where I can fight certain battles where Thrawn misses or buffs someone instead of constantly attacking and immediately slaughtering someone in a single hit, and I can take out a DT or 2...but eventually reality always returns and everyone resumes dying.
I can see that it's not just me, all the threads in this section is about this ordeal, but the answers just don't explain it for me. I also see many who reply "thanks for the help, it worked" but I just don't see how! Just like that, "it" worked? What, really, is "it"?
I was totally in the same spot. I would wipe so fast that I couldnt do anything. Some rounds I'd get lucky maybe I could kill 1 or two DTs. I burned credit heist $ to upgrade mods and that made the difference.
What is your speed? If your toons are too slow the attacks will appear to keep coming 2-3 to your one. In my opinion, speed trumps gear level in this event.
RNG is important but it isn't enough. Managing the pace via speed allows you to implement strategy. Otherwise the attacks come too fast.
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