5 years ago
Ticket/gear farming bias towards SLKR
I’m not sure if this has been pointed out already, so apologies if it has, but there appears to be a fairly significant (in my mind anyways) bias towards SLKR ticket farming and node availability of bottleneck gear.
I’m specifically looking at stun gun, cuff, carbanti, gold ball and mk4 gel salvage, but will also reference kyros and finishers.
Stun guns, gold balls, and mk4 gel* salvage are all available only on dark side normal energy nodes (*gel also has a normal fleet node).
Carbantis and cuffs are available on both sides, kyros are split, finishers are 2-1 light to dark.
Based on that, there’s a significant advantage towards SLKR over Rey with regard to farming tickets and continuing to advance in bottleneck gear. SLKR owners have the opportunity to farm everything except 2 finishers along with their event tickets, whereas Rey owners are unable to farm 4 pieces, stun guns being one of them.
Ideally, each of these bottleneck pieces would be available equally on both light and dark nodes, or evenly split across the sides.
I’m specifically looking at stun gun, cuff, carbanti, gold ball and mk4 gel salvage, but will also reference kyros and finishers.
Stun guns, gold balls, and mk4 gel* salvage are all available only on dark side normal energy nodes (*gel also has a normal fleet node).
Carbantis and cuffs are available on both sides, kyros are split, finishers are 2-1 light to dark.
Based on that, there’s a significant advantage towards SLKR over Rey with regard to farming tickets and continuing to advance in bottleneck gear. SLKR owners have the opportunity to farm everything except 2 finishers along with their event tickets, whereas Rey owners are unable to farm 4 pieces, stun guns being one of them.
Ideally, each of these bottleneck pieces would be available equally on both light and dark nodes, or evenly split across the sides.