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swgohfan29's avatar
8 years ago

TIE Ace and Intercptor

TIE Ace



Basic:Locked In: Deal physical damage and inflict evasion down. This attack does 50% more damage if target already has evasion down

Special: Strafing Run: Deal special damage to all enemies, daze for 1 turn and dispell all buffs. For every buff dispelled, deal 5% more damage. This attack can't be countered

Unique: Offensive Maneourves: TIE Fighter Pilot gets +50% Offense while TIE Ace is alive. At the end of TIE Ace turn, gain 6%TM for every debuffed enemy , for every enemy without a buff and for every other ally under full health.

TIE Interceptor

Basic: Disabling Accuracy: deal physical damage with a 70% chance to inflict target lock.

Target Lock: This attack does 20% more damage and inflicts Healing Immunity


Pilot Skill: Special: Killing Blow: deal damage to target enemy. Deal 200% more damage if the target has no protection. This ability starts on cooldown.

Target Lock: gain 100%TM on a killing blow


Unique: Intercept : Whenever a enemy ship takes a turn, all other non Imperial allies gain 2%TM, all other Imperial allies gain 4%TM and then TIE Interceptor gains 8%TM