6 years ago
Tracking of drop rates
Well, since I got abysmal droprates today, decided to start tracking the rates for shaakti. Day 1 (1-Oct): Main - 3/25 (12%) Alt - 7/15 (47%) Overall - 10/40 (25%) Day 2 (2-Oct): Main - 9/2...
"enltguy;c-2346206" wrote:"DadKev;c-1971311" wrote:
Ugg. Another poster who does not understand math, statistics, or RNG. Keep track all you want. It does not change the number for drop rates.
Except when it does, because there are threads on this site, and on reddit, that show with plenty of data drop rates are not always what they seem. The problem with your attitude, and that of many others, is that you act as though this is written in lore thousands of years ago, but NEVER have anything to back it up. Like some CG muppet, you just spout off that it's 33% forever and can never possibly change. The scariest part is how disparaging you are, claiming that someone who doesn't agree about your take on drop rate must not know math. This is just flat out immature, insulting, harassment from a small-minded ****.
Have you seen the patent thread on what EA is doing in scaling drop rates (I can state with CERTAINTY it is not always 33% based on EA documents)? If not, read up on "Dynamic Difficulty," because the game IS set to scale drop rates. Are you aware the 33% was only ever promised for Cantina, and that LS/DS drop rates are often quite different? Some drop rates are MEANT to be at 4%, for example.
Making blanket, dogmatic statements like this doesn't help anyone, and doesn't reflect well on you.
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