Forum Discussion

Franimus's avatar
9 years ago

TW Constructive Feedback Thread


  • Increase rewards for bottom row. It gets ignored because no one wants to waste ships so they all focus top and middle. Or make the buffs for top and middle favor defense, but rewards are always more fun.
  • The new officer tools look very helpful IMHO, although I don't know why the other officers in my guild did not deign to use them. Is there something I'm missing or is it just not apparent enough?
  • Separate in game chat rooms would be great, so discussion about raids and tw and tb can be kept coherent.
  • An element from tb where finishing one sector can give you buffs in another sector might make things more interesting.
  • A bigger feature would be to have choices or customization for ai behavior, especially on defense. E.g. set a squad to focus fire on toons with a certain tag like Attackers. Or set a toon to prioritize one ability over another any time they are both off of cooldown.
  • Very interesting mechanic that capital ships were not excluded from the one-use rule. I like it!
  • It is unclear what happens when you kill a squad leader and lose, then go to fight them again. Which one is the new leader? I know it is probably same as GW but I'm not certain what happens there, either. Would be very great for both if there was some sort of definitive indication of the current enemy squad leader.


    Fellow testers, please feel free to add to the list, or offer better suggestions! If you just want to complain, make your own thread! :trollface:
  • 32 Replies

    • Suggestion to fix match-making: Implement a rating system like ELO, and use that rating for both rewards and matchmaking.

      Basic things common to ELO like systems:

      Winning increases rating.
      Losing decreases rating.

      Swgoh modifications to ELO I'd suggest:

      Do a one-time rating seeding to get the system going.
      Otherwise, new guilds start at zero rating.
      Rating cannot drop under zero.

      Could also make ELO player specific, with the guild's rating being the participant's average. Something like that might be necessary depending on how quickly the reward scale changes, to prevent guild members moving en masse to a different guild each week, where the destination guild is just low enough for an easier win but rewards are about the same as their true rating.
    • Why not an democratic solution ... and you have a choice every time ...

      Like 3 TW models ...

      The guild decide through registration of more than 25 players, which TW model they want to play ...

      A: could be active GP vs active GP, and than match compare the amount of players

      B: could be passive GP vs passiv GP, and than match compare the amount of players

      C: still the hidden Roulette like it is now


      If you give the guilds the opportunities to choose ... no one can blame CG or EA anymore ... make it transparency ... we are glad that we live in a democracy country ...

    Featured Places

    Node avatar for SWGOH General Discussion

    SWGOH General Discussion

    Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.Latest Activity: 3 days ago
    82,857 Posts