Forum Discussion
7 years ago
"At_al_arqa1;c-1467805" wrote:
The stronger guilds have found a way to rort the system.
Before the game starts the guild removes 5-8 players totalling around 15 mill gp.
The game begins and an hour later they re enter.
They can't fight but they have reduced the guild gp enough to fight weaker guilds. These guilds have an age of 2.1 mill gp and over. Compared to the opponent who has 1.6mill gp average.
These ppl are rotated every time so they get rewarded too.
Game is compromised.
Rewards for the whale guilds
Wait, what - If they miss the opening they can re-enter, they can't deploy or attack but do they still get the rewards? I've never heard this before, just confirming.
I agree with the people "complaining" about TW set up. Even if the total GP entered into the battle is closely matched, the team that leaves out a few people to face a weaker opponent still have the advantage and they know it. That is why they do it. If you fall in a tier like the 70 to 100 million, the rewards for winning are very similar, not identical, just similar - especially the zeta count. If you can reduce your GP and fight a weaker team and increase your odds of winning then why wouldn't you try it.
The Dev's should just make it so your whole guild automatically enters TW, that way people can't leave players out to face easier teams.
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