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Gemini6777's avatar
Gemini6777
Seasoned Adventurer
4 days ago

TW matchmaking.

CG your TW matchmaking is trash. It is time for an overhaul of TW. There is no reason to be paired with a guild twice the size of us. Its like you want people to lose. Which inturn makes the moral of players very low and the participation level drops drastically.  Its every TW. We get paired with guilds twice our size and the next round we are the oversized guild. We go from one extreme to another. Its not consistent on any level.  Our guild has seen the participation lvl drop by 30%  thats huge. Simply because of how we are paired. This needs to be fixed soon not next year.  

10 Replies

  • DarthJobbie's avatar
    DarthJobbie
    New Ace
    1 day ago

    In a way, i like your thoughts because it might back up a lot of other ideas how it works.  Not here to cause friction, i just agree that TW etc is a little murky in how it works.

  • We have people comparing own guild GP to opps guild GP and then the defences are like per zone.  But, those who dont really do TW feel cheated when the actual matchup in guild GP is closer than they think. is it always fair?  i really cant say but it needs said that joined guild gp isnt same as opp overall gp,  The argument is the exact same as the feat disk every conquest, Its getting tiring and i would like an actual real explanation of tolerances in gp for matchmaking. take apart every sentence if you like, the CG needs to explain the rules of matchmaking and they dont.

  • DarthJobbie's avatar
    DarthJobbie
    New Ace
    1 day ago

    And to top it off,  in our TW we are facing a guild, much higher GP, more GLs etc etc but we will win it because of involvement and again i dont believe that the guild GP means heehaw for the actual members who join.  So can we cut the nonsense about GP and if you win a few, we need a real answer about how TW matchmaking is decided,

  • DarthJobbie's avatar
    DarthJobbie
    New Ace
    1 day ago

    Honestly, your first 3 responses would have been enough. I dont know how it alll works. To paraphase every sentence, come on. I admitted i didnt know and would liked clarfication on, thats all.  Taking the time to point out every sentence is sad.

  • epalasthy's avatar
    epalasthy
    Seasoned Novice
    1 day ago

    Agree, and I have been saying this for YEARS. Current TW: us 486M GP, opponent 580M GP. Average GP per player: us 10+M GP, opponent 13M GP per player. They have way MORE than double the GLs and have laid down a FULL GLAT wall and a FULL PKHO wall. We don't have 1/2 those specific GLs. Those 2 Metrics MUST be used in the TW matchup as well, NOT just number of players signed up, etc. 

  • DarthJobbie wrote:

    I think the real question is, how does TW matchmaking work. 

    My belief is:

    1. Up to 20% difference in signed up GP.
    2.  In the highest bracket 1 team per zone, per player on the guild with the lower amount of signed up players.
    3.  Added difficulty on recent wins/losses, up to 3.  So, once you win 3 in a row, the difficulty will not increase.

    As stated though, we don't know exactly, so I maybe wrong.

    DarthJobbie wrote:

    When you face a guild x2 your own guild GP its very likely you arent facing that whole guild, just who has joined. 

    You don't need 'very likely' in this sentence.  Facing double your GP is not a thing.  Hyperbole and a clear criticism of what is wrong and how to fix it, is a real issue here.

    DarthJobbie wrote:

    when TW happens people use the bots to do a guild compare and base their accusations on that alone.

    Or simply check afterwards on swgoh.gg.   The site has both GPs listed in the result.

    DarthJobbie wrote:

    What is top bracket?

    Well, you could see the brackets when checking the rewards.  However, with the new cantina...............I have no idea how to do that anymore!  However, from memory the top bracket starts at...380 (signed up) gp.  

    DarthJobbie wrote:

    Without bracketing, or even with, it would be nice if CG stated exactly what to expect.

    Brackets are only really relevant for the rewards you get and the barrier of 'setting a certain amount of teams' to 'setting 1 team per person'.  I think that's possibly at 300 GP?

    DarthJobbie wrote:

    The higher it gets i bet there are officers or active members who think ill need to fill here, less attack.

    Higher guilds (not that high actually) state what you put in each zone.  For example: "Jabbas with evil wookie datacron, don't need omicron &/or GG droids with bb8, his new datacron, must have droideka omicron".  So, players need to have 1 of those 2 teams (more on average if they have the larger amount of players signed up).

    If I were to suggest a fix to TW, I'd probably just put it on a straight up ladder, like GAC.  I like the ladder format and you can't sandbag a ladder.

  • DarthJobbie's avatar
    DarthJobbie
    New Ace
    2 days ago

    And i think this is where it gets confusing.  What is top bracket?  Is there a GP minimum etc?  We are a just a medium guild on a 10 plus winning streak, we lose a few now and again but mostly we win because of participation and people genuinely getting involved,

    Without bracketing, or even with, it would be nice if CG stated exactly what to expect.  i,e gac with zone defences, you know as you move up and down but with TW its complete radio silence and its at end of matchmaking you get the number of defences you need.  The higher it gets i bet there are officers or active members who think ill need to fill here, less attack. If we had some idea in advance that would be nice.

    But thanks Darth thats good to know.

  • Darth_Wader7531's avatar
    Darth_Wader7531
    New Adventurer
    2 days ago

    In the top bracket defence is 1 team per zone per player for the guild with the lowest amount of players signed up. I think matchmaking is just a cycle where you get a couple of wars you can't win followed by a war you can't lose 

  • I think the real question is, how does TW matchmaking work.  When you face a guild x2 your own guild GP its very likely you arent facing that whole guild, just who has joined.  Im not saying that makes it fair, but when TW happens people use the bots to do a guild compare and base their accusations on that alone.

    I know a few years ago there was a formula as to how many defences were set etc but as GP grows out of control because LSBs etc then i would really be interested in how number of defences are determined?  I dont look at the other team, i look at ours and see who and where we need to fill.  I know we arent facing a full GP guild and its a wait and see of who of the opp turns up on the day,

    But, claification on the process on matchmaking would be good,

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