"Peer;c-1375624" wrote:
"Blizzisme;c-1375396" wrote:
"dhongshowman;c-1375391" wrote:
@Blizzisme I just went through your thread. Major facepalm.
Yeah, people can't do math...
Maybe this is because your initial calculation is wrong? Or because you imply that reducing the number of active players leads to victory automatically? This "strategy" you talk about only works if a guild actually has enough members with the desirable distribution of GP over players/toons.
It will work for every guild with 10 to 20 strong players with lots of g12 toons. it is an exploit to the matchmaking system itself but I doubt CG can do much about that. The only way to get rid of this is to calculate the number of g12, g11, g10 toons and find a match based on this. But I dunno if that is doable and it might also be flawed in some way...
This will be even a bigger problem once you get banner for succesfull defenses...