7 years ago
TW Matchmaking Solution
The Problem: Guilds, either on purpose, or on accident, are not joining TW with all 50 members. As such, since TW matchmaking is based on active GP (which it should be), they are facing weaker guilds ...
"Woodroward;c-1647446" wrote:"Shaeis;c-1647443" wrote:
Well for this one we have 131M GP engaged in the territory war with 49 player registered (Our guild has a total of 133M GP)
The opposite guild have a total of 148M GP, and they have 48 Player registered.
If their two best player are not registered (which is very unlikely by the way), they necessarily have more than 140M GP, so how can they have been matched with us ?
And when we compared the toon and zeta possessed the difference is huge in their favor...
It probably will be a slaughter and so it isn't fun for both guild.
Best TW hare the one with closed end and fair match so the matchmaking should produce that instead of huge difference we see.
See my above comment: It's about effective GP, which is your GP minus all your characters and ships that have less than 6000 GP. This is what they use to match. Active GP only determines the bracket you end up in (number of teams per territory, rewards).
matchmaking uses multiple parameters.
As a primary consideration, matchmaking identifies the strongest characters/ships expected to be used by each participant in the Territory War and assigns a value to each roster. Then it looks for the single strongest squads and compares them to each other. Matchmaking then aggregates these criteria for the guild and finds the opponent that is most similar.