5 years ago
TW matchmaking
The last I saw on this, CG never acknowledged it's an issue. They didn't think there was an advantage to only joining with 40 players. After getting heavily sandbagged three TW in a row, I thought I'd...
"Kyno;c-2183516" wrote:"HerderOfNerf;c-2183507" wrote:"Kyno;c-2183483" wrote:"HerderOfNerf;c-2183479" wrote:"Kyno;c-2183464" wrote:"HerderOfNerf;d-237254" wrote:
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It's not like it's a difficult problem to fix. Simply add average active GP to matchmaking and sandbaggers will be equally matched with other sandbaggers. And they'll quit making 10 players sit out every TW.
I dont think it's that simple.
You still cant match 40 vs 50 just because they have the same average GP.
No one should be forced to play if they do not want to, also some people have RL issues. The addition to this game mode of being optional is one of the best things they added to the game, at that time.
I said add average GP to matchmaking, not use it to replace matchmaking. So match guilds whose active GP and average active GP are reasonably close.
Another way to look at it would be to use what they have now and match guilds within one or two participants.
Ok I got to, but again it's not that simple, because now you have multiple factors that need to be weighted, and adjusted to accommodate the parameters.
I.e. - if there is not guild that has similar GP within X number of player difference.
I'm not saying they shouldnt look at it and make changes, just that sayings its not that difficult or it's simple, is not accurate.
That would only be an issue for the largest guilds. In the case that a guild doesn’t have a match within two players, they should be matched with the next highest guild -same average GP but more players. If we have to choose between making it an advantage or disadvantage to go in short, it should be a disadvantage.
It's also interesting that you would make a blanket statement that it should be a disadvantage, seems like you have a bias you would like built into the system.