"Intrapidoo;c-1862365" wrote:
Would be an easy fix. Punish guilds that leave people out by having to fill defense based on the guild with the higher number of participants. So for example usual opponent of my guild leaves out 8-10 people so we fill on average with 21 teams at 162mil gp and go up against 180-185mil gp guilds.
We join with 50 members so make them fill defense with 25/territory. That would even out their obvious cheating. OR give some balls to the people in charge because they have none whatsoever, and let the person who actually have the courage to ban entire guilds and not an **** of either 1 of the most popular guilds where gamechangers, beta testers, developers are.
It would be hard to call this a punishable offense since:
a) there is nothing saying that they can’t do it
b) you have no way of knowing why members aren’t joining (despite your strong suspicion)
That’s why the option of creating additional tiers makes the most sense, so that these guilds don’t have any incentive to drop GP.
If you are in a 160M guild, do you really care if TI and TI battle it out at 260M for better rewards?
Probably not - what you want is for the 180M guild to have incentive to stay up there and battle each other for slightly scaled rewards instead right?
Oh, and the first part of your idea creates the same problem: punishing guilds who are legitimately short on players. Any solution needs to be above board and not require anyone to jump to any conclusions about why players aren’t registering.