Forum Discussion

MasterSeedy's avatar
MasterSeedy
Seasoned Ace
6 years ago

"Underdog" GAC feat is inappropriate during 3v3

I really hope that CG doesn't use this feat next time they hold a 3v3 GAC. They need to come up with something else for those tournaments. It's not that you can't get any underdog victories, but your ability to do so is severely constrained, and people who would normally complete this easily will fail ... Playing 4 on 5 is just very seriously different than playing 2 on 3.

Or, I suppose, if they have to use the underdog category, they can cut the number of UD victories required for the feat in half - that's probably about the same level of difficulty.

As it is, I'm not even trying for underdog wins.

34 Replies

  • 3 battles each round, 4 rounds in the season, that's 12 battles in total. 1 undersized win in each matchup. Obviously it's too hard to send in Malak vs clones or leave 1 ship slot open. Totally undoable.
  • "ScorchingBac0n;c-2033162" wrote:
    I haven't even had the chance to underdog, because everyone has gone defense heavy so far.


    Only bring 3 reinforcements into a ship fight instead of the full 4. That counts.

    You can get 12 this way, and between the occasional person who goes defense light and the times you only manage to kill 2 characters on your first try (undersize squad only checks the size of your winning team, it doesn't care if you take 1, 2, or 45 tries to win) you should be able to complete the requirements.

    That said, to clarify what I said earlier (because you know you're wrong when Baby Yoda agrees with you) I mean don't get bogged down trying some of THESE feats. I'm not concerning myself with using Veteran Smugglers, and I'm not worried about undersized wins. Not if it means risking losing, which now gives 2000 points--significantly more than even the most rewarding feat.

    (I do anything that gives a portrait, though--gimme that sweet, sweet Resistance content!)
  • @littleMAC77
    you have more possible battles to fight, so why should the number of undersized wins decrease?


    @richardchambers
    I will admit this is somehwhat lazy on CGs part, however, you could easily argue the increase in teams balances it out


    This criticism you've both articulated is fair. I honestly hadn't thought about that initially. I'm also getting defense-heavy squads so far, but it's true that with just one opponent going offense-heavy you can rack up a bunch of 2 v 3 wins in a single round. That's a good thing to think about.
  • "Rath_Tarr;c-2033099" wrote:
    "littleMAC77;c-2033070" wrote:
    "MasterSeedy;c-2033056" wrote:
    What, did you expect cg to come rushing in and change the feat because some poster said it was harder for reasons?


    Nope. I expected them to change the feat before I ever posted here to make something more relevant to the 3v3 environment.

    3v3 is a different beast, and they obviously change a bunch of the feats with every new GAC, so why does it take a random player to inform CG that 67% is less than 80%?


    Because the feat is still a challenge, just because you think the math proves it shouldnt exist doesnt mean it is no longer appropriate. Tell me, has anyone made an actual argument against these feats other than this math? Because this math means nothing. Traya is a hard counter to bugs, yet her team is 60% of their team (and 50% if you factor in brute).

    Taking that example, a comparably powered Triumvirate can 3v6 bugs. Can the same be said of 2v4?


    yes

About SWGOH General Discussion

Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.78,578 PostsLatest Activity: 11 minutes ago