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8 years ago
"Nikoms565;c-1227239" wrote:
There is one "big picture" point that is being completely missed in the OP. Most guilds that have multiple players with Zeta Kylo (or Zavage or CLS) at 7* and max gear can easily farm HAAT anyway. The ability to retreat multiple times for 99% of the guilds that can, is completely irrelevant. At best, they use it as a QOL time saver. That's all.
That's why that functionality hasn't been "fixed". It would change virtually nothing. But feel free to complain about imagined advantages that don't really exist.
I disagree.
I'd say most of the guilds that use this feature are using it to beat a phase they a) otherwise couldn't beat or b) could beat but would be left bare for other phases.
There's nothing time saving about using Zylo in P1 over - say - someone using the Kenobi Sink or an IGD Jedi counter team. It takes significantly longer.
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