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8 years ago
"Broxxor;c-1227244" wrote:"Nikoms565;c-1227239" wrote:
There is one "big picture" point that is being completely missed in the OP. Most guilds that have multiple players with Zeta Kylo (or Zavage or CLS) at 7* and max gear can easily farm HAAT anyway. The ability to retreat multiple times for 99% of the guilds that can, is completely irrelevant. At best, they use it as a QOL time saver. That's all.
That's why that functionality hasn't been "fixed". It would change virtually nothing. But feel free to complain about imagined advantages that don't really exist.
I disagree.
I'd say most of the guilds that use this feature are using it to beat a phase they a) otherwise couldn't beat or b) could beat but would be left bare for other phases.
You'd be wrong. Most guilds that have the ability to use the feature simply don't have to. As you stated, many use Jedi teams on Phase 1. Jedi are virtually useless (and there are much more effective teams) in Phases 2-4 anyway. Most guilds that are hitting HAAT have many players with collection scores in the 60s and 70s - meaning that they have several strong raid teams and can more than afford to burn a Jedi team.
Again, you are talking about a very small percentage here - and, again, that's why it hasn't been "fixed". Just look at the Nute issue - that was handled in a matter of days. The Zylo issue isn't really an issue. That's why there's been no in-game change in months.
Those few guilds that "need" to Zylo phase 1 are likely using mercs anyway, as their guild isn't strong enough - but that's a different issue all together. And, once again, a very small percentage of guilds. CG tracks this information and you can bet if "most" guilds were doing it, it would have been "fixed" very quickly - like the Nute situation a few months back.
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