Forum Discussion
6 years ago
"Nauros;c-1836022" wrote:"Roopehunter;c-1836016" wrote:"Ikky2win;c-1835956" wrote:
Everyone could see this coming. If you couldn’t, you weren’t paying attention. I for one love the change. Malak is the single hardest character to get. It requires two Journey characters, 8 other characters with at least 17,500 power, and one of the hardest, if not the hardest, events to date. Then once you actually have Malak, you have to spend 70,000 guild currency to 7 star him and he takes 4 of the new gear pieces which equates to 11,200 crystals. It shouldn’t be countered by a meta/character from a year and a half ago. What is the point of obtaining these super hard characters if they are super easy to counter?
Im with this guy.
I love the changes.
SAss is still great against anything, but the very top meta. Seems reasonable for a character that was released years ago.
Do you also love the precedent it sets, that when a ftp countermeta emerges, it gets immediately stomped to the ground?
Or the message sent by such a quick reaction for this while some bugs are left to fester for months?
Again, I ask you what’s the point of getting these super hard characters if they are easily countered by something a year and a half old? Everyone wants to talk about how having a diverse meta and having F2P characters being able to take down top teams is a great thing. In what world does that work for a business model: “Hi, everyone. We’re going to be releasing new strong characters that cost money to get because we need money for the game to survive. Not to worry though, if you don’t buy the character you can still easily beat it, practically on auto, with one of the free characters you already have. Please buy this new character though. Please? I know you don’t get any value from it, but please spend money anyways. Please?”
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