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NotRealUltra
4 years agoSeasoned Newcomer
"Kyno;c-2234223" wrote:"Ultra;c-2234215" wrote:For each 2% Health lost this battle, this unit gains 20% Offense and Speed (stacking). These bonuses increase by an additional 20% each time.
Wasn't expecting a 2% threshold, i guess the intention is that each member contributes at least 2% per run, resulting in 100% (50x2) makes mercing more of a pain though
2% is only where you start to see it. Planning, team comp, development, and as always RNG can get you past that point in a run.
Also, now you can make as many tries as you want for an ideal run....
I know kyno, my point is that the raid rewards are pretty bad with respect to aeromagnifiers but you could've solved the uneven distribution with posting larger scores per run by splitting the guild in half
I don't want multiple runs for top score for aeromagnifier
its basically a r5 roster check to get most aeromagnifiers now
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