Forum Discussion
5 years ago
"MaruMaru;c-2234287" wrote:
How about this bit where they got rid of "tripled for gls" clause. What's your guess about gl power in this new paradigm:
At the start of each of its turns, this unit gains 50 Armor Penetration and 10% Critical Chance, Critical Damage, and Potency (stacking) and all enemies both active and defeated lose 5% Offense, Tenacity, and Mastery (stacking, max 10 stacks) until end of encounter.
So GLs should do better then, right?
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