Forum Discussion
UncleOnceler
5 years agoSeasoned Adventurer
More changes no one asked for, based on a reason that is also true for every other raid (and for TW - they all start and end sometime and require coordination), . . . meanwhile completly ignoring the reality of the content as it is currently.
Just a guess, but the number of guilds completing Crancor will drop dramatically. Why oh why oh why, does CG care if Kilo can solo a phase . . . that is what carries most guilds through the content. In most guilds, there just aren't that many dedicated players. If half your guild can't show up and "coordinate" an attack or two, then they certainly aren't going to take the time to farm and develop the squads needed when the number of participants goes from 15 players to 30 or more.
I do Crancor runs now and they run as smooth as can be. It takes time to adjust to the requirements of any new content. Now, when people can pretty much manage what is requried, you change it?
The huge glaring problem with Crancor and most every single raid in the game has never been the content, but the reward structure. Players have told CG this over, and over, and over. CG simply has to flaten the reward structure if they want more people involved. Insted, in a completely contradictory change, CG is going to require more participation, for the very limited handful of decent rewards? Now some player who is going to get meaningless rank 30 rewards is suposed to show up and do as much as rank 1 through 10, but get nothing for that effort?
The theory of what gets paid and why is incoherent. It's fine to make this content that requires 30 players, but then reward those 30 players. And, by the way, reward them for real, don't just nerf top rewards.
Just a guess, but the number of guilds completing Crancor will drop dramatically. Why oh why oh why, does CG care if Kilo can solo a phase . . . that is what carries most guilds through the content. In most guilds, there just aren't that many dedicated players. If half your guild can't show up and "coordinate" an attack or two, then they certainly aren't going to take the time to farm and develop the squads needed when the number of participants goes from 15 players to 30 or more.
I do Crancor runs now and they run as smooth as can be. It takes time to adjust to the requirements of any new content. Now, when people can pretty much manage what is requried, you change it?
The huge glaring problem with Crancor and most every single raid in the game has never been the content, but the reward structure. Players have told CG this over, and over, and over. CG simply has to flaten the reward structure if they want more people involved. Insted, in a completely contradictory change, CG is going to require more participation, for the very limited handful of decent rewards? Now some player who is going to get meaningless rank 30 rewards is suposed to show up and do as much as rank 1 through 10, but get nothing for that effort?
The theory of what gets paid and why is incoherent. It's fine to make this content that requires 30 players, but then reward those 30 players. And, by the way, reward them for real, don't just nerf top rewards.
Featured Places
SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.Latest Activity: 7 minutes agoCommunity Highlights
- CG_Meathead8 months ago
Capital Games Team