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Konju2
5 years agoSeasoned Ace
"Shadowz;c-2234409" wrote:"Konju;c-2234408" wrote:"Shadowz;c-2234407" wrote:"Konju;c-2234406" wrote:"CG_Doja_Fett;c-2234254" wrote:
Checked with devs. Here's the breakdown:
2% Health lost this battle = 20% total stat increase
4% Health lost this battle = 20% + 40% = 60% total stat increase
6% Health lost this battle = 20% + 40% + 60% = 120% total stat increase
8% Health lost this battle = 20% + 40% + 60% + 80% = 200% total stat increase
10% Health lost this battle = 20% + 40% + 60% + 80% + 100% = 300% total stat increase
It’s working like this ?
Yeah i get that he said he confirmed with the devs... But the post also says that it works similarly to how enfys nest works. and gives an example of 20% then 40% then 60%... Which is clearly NOT what the above says of 20% then 60% then 120% then 200% etc
I was replying to a different quote that is now deleted. I hear you.
Oh, sorry.
No worries, the text is clunky, much like the mechanic itself. 20% increase per 2% would have done the trick (really feel like 5% would have been better), but instead it is much worse and confusing as well. Will have to wait to see it in action after implemented.
Still quite happy to lose the coordination, AP modes etc.
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