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Uhdea
5 years agoSeasoned Veteran
"CG_Doja_Fett;c-2235242" wrote:
Just to clarify a few things that may or may not matter anymore (but I've seen them mentioned here, so thought I'd try to provide some more context):
*Changes to this raid were being discussed long before the SLKR phase solo became known. Once the solo became known, it was another thing to consider when overhauling the raid. But, it was NOT the catalyst that led to changes.
* The intent was to keep as many of the best-performing squads on top as possible.
* This raid was always meant to be late-game content for powerful guilds. It's a challenge-tier raid which doesn't have any easier tiers and is gated by an entry barrier of r5. Thus, it is meant to be difficult and likely require a strong guild working closely together to complete.
A strong guild working together...with aeromagnifiers reward structure that says the opposite. Hmmm...interesting.
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