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5 years ago
"MetaThumper;c-2235452" wrote:"Ravens1113;c-2235448" wrote:"Bear654687;c-2235443" wrote:
Padme will easily get 2% in a phase, cls will easily get 2% in a phase, Vader will easily get 2% in a phase, shaak clones will easily get 2% in a phase, Rey will easily get 2% in a phase, slkr will easily get 2% in a phase, troopers will easily get 2% in a phase.... Throw in kitchen sink and you've killed it 2 times over.
Do you not have these teams on your guild? And most of those teams are still EASILY over 5%. It's ONLY a 20% increase from 2-4...
Padme and CLS are 10 toons at RELIC 5.
Vader is another team requiring 15 toons at relic 5. To get Rey or SLKR you need 12 toons at relic levels a piece, including the GL’s themselves. That’s 26 more at relic 5 and above. So 41 toons at relic 5. R5 is a gigantic resource threshold and one that not many people can just toss resources at will.
I’ve said it before and I’ll say it again, taking away the universal damage threshold was great. I hope they never do something as lame and ridiculous as that again in any game mode or future content ever. Whoever thought of that needs to ride the pine for a bit.
I get lowering thresholds due to this change. However given the gear gate to even get it, as well as the lack of consistently good or flat rewards which doesn’t really validate such a high gate, the current 2% and compounding increases per threshold is too much. Either flatten the increase to just a base 20% per threshold non compounding or bring it to 4 or 5% thresholds for the current stacking stats. It’s not an unreasonable ask nor is it undermining their intent to make the raid more inclusive
R5 isn't hard to get at all.
And yet everyone complains about carbonite circuit boards.
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