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5 years ago
"Recurve;c-2235546" wrote:"Kyno;c-2235341" wrote:
There is some very simple math that shows you dont need 100 people, but I know you just want to be negative.
I dont mean she will do better than she did, but I feel like the setup will allow her to last a little longer than teams of a similar grade/score.
There is also simple math that tells you 1 person with 1 team could solo the raid, so that point of simple math really doesn't stick.
You are just assuming that there are 50 people with 4 teams each doing 2% per phase, I could easily assume 10 people with 4 teams each doing 4% per phase, OR 100 people with 2 teams each doing 2% per phase... yes math is simple.
Also please note that in phase 2 there are a lot of teams that struggle to get over 1% let alone close to 2%.
And yes Rey will lose less stats per turn, but then again once you start hitting the thresholds guess what, the team will die faster.
No, not really, as that math would need to involve in game mechanics and values that would show an impossibility due to the values.
You can assume what you want, but we know players can get 2% per phase, as that is possible now, and this change doesnt effect that.
Yes some teams do struggle with certain %s of score, but luckily this change opens this up to multiple teams being able to be run by one player. This allows players to do more damage to either raise their scores or make up for others. Also, we have the opening up of the availability to allow more players to get involved.
Either way it is possible that many guilds, even ones that dont think they can do it, may be proven wrong and be able to make it with some slight adjustments to play and planning.
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