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5 years ago
"Recurve;c-2235599" wrote:"Kyno;c-2235554" wrote:
No, not really, as that math would need to involve in game mechanics and values that would show an impossibility due to the values.
You can assume what you want, but we know players can get 2% per phase, as that is possible now, and this change doesnt effect that.
Yes some teams do struggle with certain %s of score, but luckily this change opens this up to multiple teams being able to be run by one player. This allows players to do more damage to either raise their scores or make up for others. Also, we have the opening up of the availability to allow more players to get involved.
Either way it is possible that many guilds, even ones that dont think they can do it, may be proven wrong and be able to make it with some slight adjustments to play and planning.
I have not assumed anything other than the fact that the majority of guilds will not have all players having 4 teams each capable of 2%. You are assuming that everyone who attempts this raid does. Not every guild that clears this raid are whales with full relic rosters.
Hell even players that have SLKR or Rey can't exactly use the relic 5 characters for the pre requisites, the teams that do damage with these GLs has SLKR with only hux and Kru, where as Rey doesn't even use any of her resistance (except everyone loves to use Rose as a sacrifice). Good luck the rest of the faction getting anywhere close to 2% as a team.
That's fine, you dont need 2% per phase, that is just the idealized goal that is used when starting any raid, which this one falls more in line with now.
I actually dotn assume that, I have said multiple times that the gernal number has been sub 30, and this opens up the raid for more participation.
Yes I understand that not all guilds have whales, and that a new play will need to be used to make the raid work with this change.
The new plan of coordination will be much like the Sith raid, making sure you spread out the effective teams to math out the phase, while players try to approach an overall average of 2%. We already know other teams will do at least or more than 2% so the average of 2% total per player is achievable, and even to have some players make up for others short falls.
Coordinating across the phases to make sure you have enough gas will be "the new challenge".
All the scrubs previously not used dont need to do 2%, and will be able to contribute to an extent, and most will fair better than the end P4 chip runs we have all been doing.
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