Forum Discussion
5 years ago
"Ravens1113;c-2235614" wrote:"Kyno;c-2235591" wrote:"Ravens1113;c-2235584" wrote:"Kyno;c-2235581" wrote:"Fieldgulls;c-2235577" wrote:
With this change why is the R5 requirement still needed? It is not necessary...obviously a team below the threshold wouldn’t last long. With the intent not to have one team making 20% damage “fixed”...in the guise of helping the coordination issue...open it up.
In the original conversation about this, lowing that entry requirement would have needed an increase in difficulty. I would imagine that a similar sentiment would have been applied here. I'm not sure if anyone wants it to be even more difficult....
It is more difficult now"StarSon;c-2235586" wrote:"Kyno;c-2235581" wrote:"Fieldgulls;c-2235577" wrote:
With this change why is the R5 requirement still needed? It is not necessary...obviously a team below the threshold wouldn’t last long. With the intent not to have one team making 20% damage “fixed”...in the guise of helping the coordination issue...open it up.
In the original conversation about this, lowing that entry requirement would have needed an increase in difficulty. I would imagine that a similar sentiment would have been applied here. I'm not sure if anyone wants it to be even more difficult....
Sometimes I wonder how much you think about things before you say them. For example:
"The initial conversation was that to lower the relic requirement would mean they would make it harder."
CG has made it harder and you say
"No one wants it to be harder."
What?
Logically, if they could only lower the relic gate if they made it more difficult, since they have made it more difficult, could they not now lower the relic gate?
If they would have made the original one more difficult to do that, then this change would have been on top of that, not in lieu of.
Kyno the changes weren’t made because of difficulty. If the devs are claiming the then they’re wrong. It wasn’t difficult, it was a scheduling nightmare for officers and a terrible ask for international guilds. That’s why this change needed to happen. As a result of the change and their universal mechanic being rescinded, they needed to make the thresholds lower. I get that. My dream was 10%. However that was with the 75% ramp up. I figured it would be fair. Instead they chose a compounding 20% increase. Ok fine. 10% is too high. Make it 5% for their current stacks. That means at 10% damage it’s just short what 75% per threshold would’ve done per run. Still fair. Instead they make it 2%. That’s too low. Many agree.
If they either made the current stacking mechanic trigger per 5% I don’t think anyone could argue agains that logic. If they even made the stacking just a base 20% per and left it at 2% I can see that logic and would still think it stiff penalty but couldn’t complain. Like I’ve been saying, there’s a middle ground to this but it seems they’re not going to come off it. They’ve already made it clear they won’t change the relic gate (surprise...).
So a raid that limits a player to 4-8 teams at best is not more difficult than one that has no real limit on that?
When did I say this change was about difficulty?
I get it that you want that, it would also make sense that many want that, as it would make things easier. They felt that the testing showed that to be easier than was intended for this content. Part of this is actual run difficulty and the other side of this is coordination. The lower threshold does help limit players to force a level of coordination on which teams and when (much like other raids)
------
All I was discussing was the relic gate, and what was the general way things went.
Featured Places
SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.Latest Activity: 3 hours agoCommunity Highlights
- CG_Meathead8 months ago
Capital Games Team