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4 years ago
"Ravens1113;c-2239095" wrote:"MetaThumper;c-2239092" wrote:"Ravens1113;c-2239065" wrote:"Ultra;c-2239063" wrote:"Ravens1113;c-2239061" wrote:"MetaThumper;c-2238829" wrote:
Yeah same experience here as well. About 30 guys posted damage quicker than we all expected. It was nice to be able to use some teams I couldn't before the changes were made and overall definitely a win win for almost everyone. I don't see CG winning here(besides the important win ⁰from us) and that's odd. Let's hope no changes are made to bump up the difficulty.
Well the rewards are still garbage in terms of gear pool and the discrepancy in r8 mats
yeah but since the raid is easier now, you can split the guild into two and get equal number of r8 mats across the guild
You mean half hits and the other half sits out every other raid? If so, that’s trash lol
Nothing trash about it.
So you mean to tell me that a proper solution is to dilute the amount of relic mats for everyone to make it “fair” rather than CG actually leveling the rewards out? I mean if I was someone with lots of R5 toons and was told to sit out, or got less R8 mats due to bad RNG placement in the standings I’d be miffed regardless
Never said it was proper. But I am one of those guys who has a lot of r5+ and have no issues with the concept of getting a little less in return for 49 others who can benefit. But then again that's the entire point of being in a "guild". A guild that only has 15 guys getting the best isn't a very good guild imo. But CG can definitely help in this area with the rewards structure no doubt.
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