Forum Discussion
7 years ago
Why Change “Expose”?
We’ve been actively monitoring play patterns, player behavior, and community sentiment since the release of the Raid.
lmao, did you really just include "community sentiment" as to why you changed expose? That is truly hilarious.
I was kinda hopefull, with the emphasis on "kinda", but I'm dissapointed nontheless.
- JTR is still mandatory, in a way even more mandatory since she does less damage. Can't figure out how that's a good thing, or what "issue" it was supposed to resolve.
- The 1.25% health reduction is not even worth mentioning. It's about the equivalent of the difference between 3(!) JTR team pre-nerf and 3(!) JTR team post-nerf (my math could be off). Seems like it's a good will gesture completely missing it's mark.
- Speaking of a good will gesture, why not just improve the rewards? Seriously, why not? Simply removing challenge gear just seemed like an all around good plan with little to no negative side effects for the players, nor for the developers.
I guess the demand for a lvl cap, gear cap increase and more OP characters has grown a bit though, so atleast the underlying goal has been achieved. If history has taught me anything, it's going to work out just fine for ea/cg. The playerbase rages now, demands refunds etc, but once those OP characters start hitting the stores players are going to buy them.
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