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7 years ago
Erm, devs, why not just put a flat damage cap on % damage abilities instead and solve the problem forever?
Oh, you are having problems deciding on what that cap number should be? Set the cap no lower than the damage it does in HAAT. That way you are using a baseline that has been around for a long while, and only changing the value of % damage abilities on future content.
Or even simpler, only make the change on a per-raid basis so you aren't mucking up performance on legacy raids.
Also you forgot deathmark, dots, and detonators.
Oh, you are having problems deciding on what that cap number should be? Set the cap no lower than the damage it does in HAAT. That way you are using a baseline that has been around for a long while, and only changing the value of % damage abilities on future content.
Or even simpler, only make the change on a per-raid basis so you aren't mucking up performance on legacy raids.
Also you forgot deathmark, dots, and detonators.
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