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7 years ago
"CG_RyDiggs;c-1492474" wrote:
2. Our testing does not render any units useless at this point. Please let us know after the update what your thoughts are.
Again, I'm sorry I can't answer every question, but I hope the transparency I can provide is appreciated.
RT
@CG_RyDiggs maybe clarity needs to be brought to this point. The raid that was released in the "month of Sith" has basically taken what Sith do best and made those kits irrelevant. My Zader is about as dangerous as CUP in the raid. Palpatine cant land a shock on a boss and looses a large chunk of his damage and speed in the process. Sith that run with Palps are now running in mud because their debuffs don't give them the speed boost. The newly released Darth Sion should never be seen in the raid because his damage is pretty close to a feather duster. ZFinn and resistance? Cassian from Rougue One? Etc, etc, etc........
Yet, the devs tell us to come up with better theory crafting to beat the raid. When players do find a valid option, the nerf bat is swung like Mark McGuire at his juiced peak.
The tenacity buff needs to go. You made Vader resist TM reduction, you can do it to these bosses also. The lack of debuffs is an assault on the current mechanics in the game and is making me and many others, it seem, not even care about attempting to do the raid.
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