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7 years ago
"CG_RyDiggs;c-1492461" wrote:"DarkstarSunrise;c-1492100" wrote:
EA/CG be like
I'm sorry you feel that way Darkstar. We have read and are reading the feedback and threads"DaScott;c-1492092" wrote:
Erm, devs, why not just put a flat damage cap on % damage abilities instead and solve the problem forever?
Oh, you are having problems deciding on what that cap number should be? Set the cap no lower than the damage it does in HAAT. That way you are using a baseline that has been around for a long while, and only changing the value of % damage abilities on future content.
Or even simpler, only make the change on a per-raid basis so you aren't mucking up performance on legacy raids.
Also you forgot deathmark, dots, and detonators.
If we affected abilities across the board, then it would affect Arena, TB and TW which aren't a problem.
The per Raid basis was an option but is resource cost prohibitive. We went over many options before resolving to this one. Thank you again for supporting and taking the time for feedback!
RT
But, uh, you are already using special rules for raids, and not just with %damage abilities but for all sorts of things. So you wouldn't have to affect abilities across the board.
And per raid being "resource cost prohibitive" is a bit baffling but I know how much coders just love designers and their ideas. That's what the buggy whip is for.
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