8 years ago
*Upgraded* Commander Wolffe kit proposal!
I updated his leader ability to have an omega and a zeta upgrade. I tried not to make it to overpowered. If you're confused, don't be afraid to ask.
Commander Wolffe:
Tags: Light Side, Clone Trooper, Galactic Republic, Support
Basic: Teamwork. Wolffe and a random ally attack a single target, each dealing 60%-20% less damage.
Special: Rally. All allies gain buffs depending on their role. Attackers get Offense up, Supports/Healers get Speed up, and Tanks gain taunt. All Clone allies have their health equalized, then recover 10%. (4 turn CD)
Unique: Seize the Advantage. Whenever a unit dies, Wolffe gains Frenzy for 1-2 turns. All Clone allies have +10%-+25% critical damage.
(Old) Leader: Wolf Pack Commander.
Whenever an ally scores a critical hit during their turn, they call a random ally to assist, dealing 50% less damage (Z-unless they are a Clone). Whenever an ally assists, they gain Crit chance up for 1 (2z), and Clone allies also gain Crit damage up for 1 (2z) turns.
(New) Leader: Wolf Pack Commander:
Whenever an ally scores a critical hit during their turn, they call a random ally to assist, dealing 50% less damage (Zeta- no damage reduction for clones). ((Omega) Whenever an ally assists, they gain Critical Chance Up for 1 (2 with zeta) turn(s), and assisting Clone allies gain Critical Damage Up for 1 (2 with zeta) turn(s)). ((Zeta) When Clone allies score critical hits the gain protection depending on the ability/attack they perform.
Basic: 10% protection gained (Only once a turn)
Special Abilities: 7% protection gained (A maximum of 3 times a turn. Meaning, if they use an aoe they will only gain protection from 3 of the hits. Maximum 21%)
Assists: 5% protection gained (there is no maximum protection that can be gained from assists in a single turn))
Commander Wolffe:
Tags: Light Side, Clone Trooper, Galactic Republic, Support
Basic: Teamwork. Wolffe and a random ally attack a single target, each dealing 60%-20% less damage.
Special: Rally. All allies gain buffs depending on their role. Attackers get Offense up, Supports/Healers get Speed up, and Tanks gain taunt. All Clone allies have their health equalized, then recover 10%. (4 turn CD)
Unique: Seize the Advantage. Whenever a unit dies, Wolffe gains Frenzy for 1-2 turns. All Clone allies have +10%-+25% critical damage.
(Old) Leader: Wolf Pack Commander.
Whenever an ally scores a critical hit during their turn, they call a random ally to assist, dealing 50% less damage (Z-unless they are a Clone). Whenever an ally assists, they gain Crit chance up for 1 (2z), and Clone allies also gain Crit damage up for 1 (2z) turns.
(New) Leader: Wolf Pack Commander:
Whenever an ally scores a critical hit during their turn, they call a random ally to assist, dealing 50% less damage (Zeta- no damage reduction for clones). ((Omega) Whenever an ally assists, they gain Critical Chance Up for 1 (2 with zeta) turn(s), and assisting Clone allies gain Critical Damage Up for 1 (2 with zeta) turn(s)). ((Zeta) When Clone allies score critical hits the gain protection depending on the ability/attack they perform.
Basic: 10% protection gained (Only once a turn)
Special Abilities: 7% protection gained (A maximum of 3 times a turn. Meaning, if they use an aoe they will only gain protection from 3 of the hits. Maximum 21%)
Assists: 5% protection gained (there is no maximum protection that can be gained from assists in a single turn))