Forum Discussion
7 years ago
"RuFiOHHHHH;c-1462856" wrote:
Ever since TW came out it's been far and away the best mode in the game. This update will severely hurt the fun of TW offense. I'm in a top tier guild that has had only three ties - once on the first war and twice against guilds who placed absolutely no defense. At this point ties only happen if one guild intentionally forces a tie. This would be easy to resolve by having a simple tiebreaker of whichever guild placed more GP on defense. Then nobody would ignore defense completely and the problem would be solved.
This on the other hand RUINS the fun of tw, the only mode where my less useful characters finally had a purpose. I could run two g9 squads against a weak defense, break it down and be able to contribute to the guild. Now I have to put everything but the absolute best units back on the shelf because if you don't kill a squad with 5 units left standing you're hurting your team. This also punishes guilds who have weaker players and will lead to more infighting in guilds for people who lose their attacks.
How did this terrible idea get put in play? Less fun, more arguing?
Agreed. Horrible idea. TW was fun how it was. This change is for the worse.
Also, my borderline OCD tendencies make me always put melee characters up front. Now the game is going to automatically rearrange my team positions. Why? I'm smart enough to put them where "I" want them.
Anti-QoL update.
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