Forum Discussion
8 years ago
While, I see don‘t entirely see, why some people complain so much. I must say, that I am slightly underwhelmed by the QoL updates. But before you say anything, let me break it down
Tickets:
-> fixes are not QoL updates, should not be advertised as such imho
Linking:
-> definately a QoL improvement and for quite some people I know, a good one at that
Sims:
-> we get more sim options that saves us about time from somewhere between 10-5 minutes of grind/clicking that has just become a mechanical routine.
A lot of people complain about TW and the way it works
-> you are working and improving on it; perfectly fine for me! Yet again, no QoL imo. More of an adjustment, fine tuning, balancing...
Text search:
-> definately a QoL update, but is it really needed? I have not unlocked ALL but about 85% of the toons, but I never had the feeling searching some toons was very time consuming... roster isn‘t really that big. I know games where it is a absolute necessity... swgoh imho isn‘t there yet by a loooooong gap
Favorites:
-> good One! Makes shifting around my mods quicker if need be
Ship challenges:
-> another good one, although less needed that normal challenges
Heist/droids:
-> and another obvious good one
Inbox:
-> imo a fix, not a QoL improvement. It should‘ve had that from the start.
Enemy selection:
-> a fix, but it might be to be seen how useful. I never had much problems (clicking above ships where buffs and debuffs are shown works fine as well). I think a toggle for an enemies bar in the upper screen would‘ve done the trick as well... Personally, I like to arrange my times for optical reasons, leaders being flanked by Tanks and such... well, personal thing ;-)
Zeta:
-> QoL for the rush clickers at max.... never had an issue spending zetas I didn’t want to, because I actually look at what I‘m doing, instead of smashing the screen with my fingers
Shipment item count:
-> Good one, can save a couple of clicks and waits!
Leadboards:
-> meh...
So, while you certainly have worked a lot on it, which is certainly appreciated, I see some issues with the QoL improvements as advertized. Quite a few are in my opinion not QoL but normal updates, fixes and adjustments made as needed throughout normal balancing processes of games.
Which makes this BIG QoL update look a lot smaller and quite a few time issues have not been solved.
Bronzium packs
-> a slider or „open 10/20/...“ in similar games are a standard, why isn‘t it here? Especially since they are of no practical use for most players that have stacked up tons
Item crafting/selling/converting
-> many players have 1000s of early level or challenge gear items... what for? Quite fast, it doesn‘t make sense anymore as you are there sitting on the same items 1000s of times, while others are rarer than a 5 legged lizard with 3 eyes. Item rotation, selling, crafting... anything might help.
Suggestion:
Why not open a item peddler store (junk store)... shady hovering guy like Watto buying and changing items for maybe more used stuff. 100 whatever and 10.000credits and poof he gives you 5 cuffs, carabatis or similar?
And last but not least, arenas. Why do we have to keep hitting refreshes if eventually we will -in a certain range of level differences- be able to choose exactly the enemy we want to fight against. This makes only sense if you are paid by clicks... otherwise it is just a hassle, lost time and data volume while being not at home...
Again, I do love the game and I am okay with what you do for most parts. But as tried to explain above, I think you did not hit the spots that actually needed the QoL update most, while on the other side called fixes and balance issues QoL improvements. Well, that‘s my personal impression, though.
I am certain you have insight into more data etc and I might have missed the point of some updates because of that.
Nevertheless, please don‘t get discouraged by people complaining all day long. It just shows how much they care for them game you‘re working on!
P.s.:
Can you shed some light into the the legal form part for Germans? As German I‘m quite curious and also wondering if it has anything to do with the new law that might or might not be passed in Germany regarding lootboxes, boosters and the like?
Tickets:
-> fixes are not QoL updates, should not be advertised as such imho
Linking:
-> definately a QoL improvement and for quite some people I know, a good one at that
Sims:
-> we get more sim options that saves us about time from somewhere between 10-5 minutes of grind/clicking that has just become a mechanical routine.
A lot of people complain about TW and the way it works
-> you are working and improving on it; perfectly fine for me! Yet again, no QoL imo. More of an adjustment, fine tuning, balancing...
Text search:
-> definately a QoL update, but is it really needed? I have not unlocked ALL but about 85% of the toons, but I never had the feeling searching some toons was very time consuming... roster isn‘t really that big. I know games where it is a absolute necessity... swgoh imho isn‘t there yet by a loooooong gap
Favorites:
-> good One! Makes shifting around my mods quicker if need be
Ship challenges:
-> another good one, although less needed that normal challenges
Heist/droids:
-> and another obvious good one
Inbox:
-> imo a fix, not a QoL improvement. It should‘ve had that from the start.
Enemy selection:
-> a fix, but it might be to be seen how useful. I never had much problems (clicking above ships where buffs and debuffs are shown works fine as well). I think a toggle for an enemies bar in the upper screen would‘ve done the trick as well... Personally, I like to arrange my times for optical reasons, leaders being flanked by Tanks and such... well, personal thing ;-)
Zeta:
-> QoL for the rush clickers at max.... never had an issue spending zetas I didn’t want to, because I actually look at what I‘m doing, instead of smashing the screen with my fingers
Shipment item count:
-> Good one, can save a couple of clicks and waits!
Leadboards:
-> meh...
So, while you certainly have worked a lot on it, which is certainly appreciated, I see some issues with the QoL improvements as advertized. Quite a few are in my opinion not QoL but normal updates, fixes and adjustments made as needed throughout normal balancing processes of games.
Which makes this BIG QoL update look a lot smaller and quite a few time issues have not been solved.
Bronzium packs
-> a slider or „open 10/20/...“ in similar games are a standard, why isn‘t it here? Especially since they are of no practical use for most players that have stacked up tons
Item crafting/selling/converting
-> many players have 1000s of early level or challenge gear items... what for? Quite fast, it doesn‘t make sense anymore as you are there sitting on the same items 1000s of times, while others are rarer than a 5 legged lizard with 3 eyes. Item rotation, selling, crafting... anything might help.
Suggestion:
Why not open a item peddler store (junk store)... shady hovering guy like Watto buying and changing items for maybe more used stuff. 100 whatever and 10.000credits and poof he gives you 5 cuffs, carabatis or similar?
And last but not least, arenas. Why do we have to keep hitting refreshes if eventually we will -in a certain range of level differences- be able to choose exactly the enemy we want to fight against. This makes only sense if you are paid by clicks... otherwise it is just a hassle, lost time and data volume while being not at home...
Again, I do love the game and I am okay with what you do for most parts. But as tried to explain above, I think you did not hit the spots that actually needed the QoL update most, while on the other side called fixes and balance issues QoL improvements. Well, that‘s my personal impression, though.
I am certain you have insight into more data etc and I might have missed the point of some updates because of that.
Nevertheless, please don‘t get discouraged by people complaining all day long. It just shows how much they care for them game you‘re working on!
P.s.:
Can you shed some light into the the legal form part for Germans? As German I‘m quite curious and also wondering if it has anything to do with the new law that might or might not be passed in Germany regarding lootboxes, boosters and the like?
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