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8 years ago
Another person who does not like 95% of the TW changes
Defence counter.. that rocks really happy for that.. It was something that was mentioned in the original beta testing so glad to see it implemented. The rest is going to make TW a lot harder and a LOT more complicated.
We are a guild of 50 with a guild gp of 78mil but have a range of players that make up that number. 25 people with 1.8 mil gp+ 20 between 1mil - 1.8 with a few under the 1 mil mark. What this has done is meant the people around the 1 mil mark who were setting defence for the filler spots are now a liability as their toons now become a points liability for both defence where if they are rolled the opposing team gets more points, or in offence where if they cant take a team first go, we get less points.
What I see this doing is marginalising guilds that have a large spread of player base, so id say a lot of the general population.
Defence counter.. that rocks really happy for that.. It was something that was mentioned in the original beta testing so glad to see it implemented. The rest is going to make TW a lot harder and a LOT more complicated.
We are a guild of 50 with a guild gp of 78mil but have a range of players that make up that number. 25 people with 1.8 mil gp+ 20 between 1mil - 1.8 with a few under the 1 mil mark. What this has done is meant the people around the 1 mil mark who were setting defence for the filler spots are now a liability as their toons now become a points liability for both defence where if they are rolled the opposing team gets more points, or in offence where if they cant take a team first go, we get less points.
What I see this doing is marginalising guilds that have a large spread of player base, so id say a lot of the general population.
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