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6 years ago
"DarthSummers;c-1802035" wrote:
I'm just going to post here about multi-sims. No one can point to a specific statistical study that says simulating less than the maximum number of battles is better for your drop rate. As an example, look at the Galactic Chase. CG posted the drop rates, and everyone who worked together and tracked their drops saw that they didn't lie.
Now. If your conjecture about smaller numbers of sims being better is true, one of the following has to also be true.
1) CG took a huge risk publishing the drop rates as if we all simmed the max, we were likely to have gotten a statistically different number than their stated percentages. It would have required serious crowdfunding, but I doubt that's a risk they would have taken.
2) CG uses different a RNG algorithm for Galactic Chase and normal events. As simulating randomness is a difficult task, I find this highly unlikely.
I have no problem if you want to sim in smaller batches. But proliferating something you claim to be fact without providing statistically significant evidence to back it up is something I believe should be avoided.
Hope you have a great day!
-Darth (this is what I do instead of writing my PhD thesis in MATH) Summers
Obviously a default max setting in siming:
1. Increases your risk of accidently blowing all your energy on a node you meant to only sim once or twice.
2. Is more frustrating when you sim 8 at a time and get 0 shards, as opposed to 2 at a time and getting 0 shards.
Plus
3. It possibly increases the amount of energy that is needed to be spent before you will see the statistical expected value of shards per SIM.
I expect CG doesn't treat 8 Sims in one go as they same as 1 Sim 8 times. I suspect that the average value will eventually be the same, but that the "variance" will be larger when doing 8 Sims in one go.
What do you think?
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